01 / PROJECT
Momo's Adventures
A cat combat-platformer inspired by my cat. Explore the Moonroot forest and help shape the movement, combat and levels.
GAMEPLAY PROGRAMMER
I’m Samuel Salin, an Unreal Engine programmer building gameplay, multiplayer, and VR experiences with C++ and Blueprints. I bring systems, interaction, and production tools into one workflow.
Watch my work View CV Project documentation on GitHub ↗Let’s work together ↗UNREAL ENGINE / C++ / XRBUILT TO BE PLAYED
Gameplay, immersive worlds, and the systems behind them.
Pick a world. Explore what I built. ↗
01 / THE PLAYABLE PART
A collection of games, immersive experiences,
and the systems behind them.
01 / PROJECT
A cat combat-platformer inspired by my cat. Explore the Moonroot forest and help shape the movement, combat and levels.
UNRELEASEDAI CONCEPT ART
Unreleased · In development
An in-house AI production environment built around FreeCut and ComfyUI, sharing GPU resources for local-model training, video creation, Unreal workflows, and marketing automation.
UNRELEASEDAI CONCEPT ART
Unreleased · In development
An in-development MetaHuman AI character in Unreal, combining Gemini 3.8 voice workflows, local animation and persona models, and DLSS 5 injection work.
04 / PROJECT
4-player LBVR Western heist — defend a steam train across Texas with combat, VR UX, and arcade-ready performance.
05 / PROJECT
Steam VR education pack — Inside Human Body, Chandrayaan VR, and marine ecosystems with interaction-focused Unreal systems.
06 / PROJECT
Play-to-win metaverse casino in UE5 — classical tables inside explorable 3D resorts, with multiplayer sessions and production-ready environment systems.
07 / PROJECT
Robotics UI, Unreal integration, and virtual-production setup work using Blackmagic DeckLink, ATEM, vMix, and Ultimatte.
08 / PROJECT
BTC-driven betting mini-game with live Binance market data, networked economy flows, and Unreal plugins bridging WebSocket/HTTP backends.
09 / PROJECT
Additional Sunovatech VR titles — PvP shooter systems, Croagh Patrick, and comfort-focused interaction work.
10 / PROJECT
2.5D open-world RPG contribution at Kayoss — gameplay, Blueprints, and game-ready art pipeline for Steam.
11 / PROJECT
DOOM-paced FPS jam aboard a sci-fi station — wave combat, mobility, weapon economy, and Behavior Tree AI.
12 / PROJECT
Third-person RPG inspired by Witcher 3 / God of War — inventory, magic, dialogue, shops, and adaptive AI.
13 / PROJECT
Steam-backed team deathmatch in UE5 — Advanced Sessions, replication, GAS abilities, and close-quarters arenas.
14 / PROJECT
Third-person combat sandbox — advanced weapons, grapple/glide/block, and jetpack fuel systems in UE5.
15 / PROJECT
Endless skater-shooter hybrid — procedural tiles, adaptive AI, weapon pickups, and slo-mo moments in UE5.
Unity AR Foundation demo — plane detection, anchors, and real-time object manipulation.
WHAT I BRING TO A TEAM
C++ and Blueprints, combat, abilities, replication, and Steam-backed multiplayer prototypes.
Explore Team Deathmatch →02 / IMMERSIVE EXPERIENCESCombat, interaction and VR UI/UX contributions across location-based and educational experiences.
Explore Great Train Outlaws →03 / PRODUCTION WORKFLOWSUnreal integrations and ongoing local AI work for video creation and marketing workflows at GOC.
Explore AI Studio · in development →02 / BEHIND THE CONTROLLER
I like the space where technical systems meet the feeling of a great game.
I’m an Unreal Engine programmer working across gameplay, multiplayer, and VR/XR. At GOC Productions, I build metaverse gameplay and Unreal integrations for virtual production. Before that: location-based VR at Sunovatech and game development at Kayoss Studios.
Meet me on LinkedIn ↗Unreal Engine · C++ · Blueprints · Unity · C# · Python
Replication · Gameplay Ability System · Steam sessions · OpenXR · WebSocket / HTTP
Blender · Maya · ZBrush · Substance Painter · Photoshop · Figma
FROM IDEA TO PLAYABLE
Code, art, AI-assisted workflows, and post-production.
03 / LEVELING UP
Staffordshire University
ICAT Design and Media College
OPEN TO GAMEPLAY & XR OPPORTUNITIES
Remote worldwide · Open to relocation
LinkedIn ↗