S↗SAMUEL
SALIN.

GAMEPLAY PROGRAMMER

Serious
systems.
Playful worlds

I’m Samuel Salin, an Unreal Engine programmer building gameplay, multiplayer, and VR experiences with C++ and Blueprints. I bring systems, interaction, and production tools into one workflow.

Watch my work View CV Project documentation on GitHub ↗Let’s work together ↗UNREAL ENGINE / C++ / XR
IN ENGINE, IN MY ELEMENT01—03
Great Train Outlaws project artwork
4-PLAYER VR / SUNOVATECH

All aboard.
Go outlaw.

Great Train Outlaws
SELECT A WORLD
GAMEPLAY SYSTEMSMULTIPLAYERVR / MR / XRVIRTUAL PRODUCTION

BUILT TO BE PLAYED

Worlds in motion.

Gameplay, immersive worlds, and the systems behind them.

Pick a world. Explore what I built. ↗

01 / THE PLAYABLE PART

Choose your
next world.

A collection of games, immersive experiences,
and the systems behind them.

16 PROJECTS
Concept of a node-based AI video editor with connected workflow panels and a video previewUNRELEASEDAI CONCEPT ART
GOC ProductionsComfyUI

Unreleased · In development

AI Studio

An in-house AI production environment built around FreeCut and ComfyUI, sharing GPU resources for local-model training, video creation, Unreal workflows, and marketing automation.

ComfyUI · FreeCut · Shared GPU workflowsExplore project
AI Bot concept with a blonde woman on a sofa, scenario cards for lounge, studio and garden, and personality controlsUNRELEASEDAI CONCEPT ART
GOC ProductionsUnreal Engine

Unreleased · In development

AI Bot

An in-development MetaHuman AI character in Unreal, combining Gemini 3.8 voice workflows, local animation and persona models, and DLSS 5 injection work.

Unreal Engine · MetaHuman · Voice & animation AIExplore project
Crypto Pirates project artwork08 / PROJECT
GOC ProductionsUE5

Crypto Pirates

BTC-driven betting mini-game with live Binance market data, networked economy flows, and Unreal plugins bridging WebSocket/HTTP backends.

UE5 · Live economy · NetworkingExplore project
Unlock the full collection

WHAT I BRING TO A TEAM

02 / BEHIND THE CONTROLLER

A programmer.
A designer.
Always a player.

I like the space where technical systems meet the feeling of a great game.

I’m an Unreal Engine programmer working across gameplay, multiplayer, and VR/XR. At GOC Productions, I build metaverse gameplay and Unreal integrations for virtual production. Before that: location-based VR at Sunovatech and game development at Kayoss Studios.

Meet me on LinkedIn ↗

QUEST LOG / EXPERIENCE

  1. GOC Productions

    Unreal Programmer AR/MR/XR

    2025 — Present
  2. Sunovatech

    Game Developer (VR)

    2024 — 2025
  3. Voxel Busters

    Storyboard / Unity Designer

  4. Kayoss Studios

    Unreal Engine Designer / 3D Artist

    2020 — 2022

EQUIPPED / TOOLKIT

Build the systems

Unreal Engine · C++ · Blueprints · Unity · C# · Python

Connect the players

Replication · Gameplay Ability System · Steam sessions · OpenXR · WebSocket / HTTP

Shape the world

Blender · Maya · ZBrush · Substance Painter · Photoshop · Figma

The art side of things ↗

FROM IDEA TO PLAYABLE

The tools
behind the work.

Code, art, AI-assisted workflows, and post-production.

01

Engines & code

Unreal Engine
Unity
C++
C#
Python
02

AI & development

ChatGPT
Cursor
Claude
Perplexity
Unreal MCPs
03

3D, art & design

Maya
Blender
ZBrush
Photoshop
Substance Painter
Figma
04

Video & motion

Premiere Pro
After Effects
DaVinci Resolve

03 / LEVELING UP

Still curious.
Always building.

Sep 2022 — Dec 2023

Master of Science in 3D Computer Games Design

Staffordshire University

Aug 2018 — May 2021

Bachelor of Science in Game Design and Development

ICAT Design and Media College

OPEN TO GAMEPLAY & XR OPPORTUNITIES

Got a world
in mind?↗